I'm also happy that the Devs picked Attila, which is superior to Rome2. It will only get deeper and deeper and I recommend you all to play it and to support the Devs in this wonderful project. Seasons are only Summer&Winter and there's no Fall&Spring, Muslim units sometimes look like Power-Rangers with their too colorful clothes, Battles are too quick IMO, etc.Įven though it's still not perfect, it's finally in a place that I can recommend to everyone. There are still many bugs and things that are missing - No naval, No mercenaries, some units are unbalanced, some bugs here and there. The buildings, the fertility system, the population system, the decisions tab, crusades, diplomacy, marriages, the units, and more.Īll of that together gives you a completely new game which I enjoy so much :D The mod is going towards the directions of a sandbox game (you can release a conquered fief and create a vassal !!!) which is something that I always hoped for in a Total War game. This mod will completely revamp the game with new factions, units and much much more (Yes this is the same mod team as for the Rome 2 version. So I opted in as a tester and played the latest version of 1212 AD overhaul. Description: Medieval Kingdoms: Total War is a total conversion of Total War: Attila with brings the game to the high middle ages, set in the starting year of 1212 AD going until 1453 AD.
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